Online or onsite, instructor-led live 3D Graphics (3D Computer Graphics or Three-Dimensional Computer Graphics) training courses demonstrate through interactive discussion and hands-on practice how to use 3D Graphics to perform calculations and render 2D images.
3D Graphics training is available as "online live training" or "onsite live training". Online live training (aka "remote live training") is carried out by way of an interactive, remote desktop. Onsite live 3D Graphics training can be carried out locally on customer premises in Koszalin or in NobleProg corporate training centers in Koszalin.
NobleProg -- Your Local Training Provider
Koszalin
Gwardia, Sportowa 34, Koszalin, Poland, 75-503
The training room is equipped with full modern amenities. It is located 3 kilometers from the city center. The facility features ample parking space for training participants, ensuring convenient access for all attendees.
This instructor-led, live training in Koszalin (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Introduction to non-destructive modelling and animation.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led, live training in Koszalin (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models renderring.
This instructor-led, live training in Koszalin (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led, live training in Koszalin (online or onsite) is aimed at designers, mechanical engineers, and anyone who wishes to learn how to create 3D models that can be constructed or 3D printed.
By the end of this training, participants will be able to:
Create printable 3D models.
Use geometric transformations to build complex 3D shapes.
Model in a non-interactive manner using minimal lines of code.
This instructor-led, live training in Koszalin (online or onsite) is aimed at beginner-level to advanced-level 3D design and 3D printing enthusiasts who wish to use Fusion 360 to design, simulate, and prepare models for 3D printing.
By the end of this training, participants will be able to:
Install and configure Fusion 360 for optimal performance.
Design, model, and simulate 3D objects in a unified environment.
Optimize and prepare designs for the 3D printing process.
Collaborate and share their designs using Fusion 360's cloud capabilities.
ARToolKit is an open-source tracking library for creating Augmented Reality (AR) applications. It supports Windows, Linux, Mac, Android and iOS.
In this instructor-led, live training, participants will learn how to build an augmented reality mobile application with ARToolKit.
By the end of this training, participants will be able to:
Develop a mobile application that overlays virtual imagery onto the real world
Preprocess video to adjust lighting and resolve issues
Integrate ARToolKit with third-party tools and functionality, including OpenCV, Unity, OpenSceneGraph and the mobile device's GPS, compass, and camera calibration utilities
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
The mobile application developed in this course can be target Android and/or iOS. To request your preference, please contact us to arrange.
Blender is an open source 3D computer graphics toolkit for creating animated movies, visual effects, art, 3D printed models, interactive 3D applications, and video games.
During the workshop, participants will learn how to create 3D models for video games, 3D printing, house design, etc.
What skills can you expect after completing this training ?
Understand the principles of modeling
Understand and manage animations, particle effects, 3D graphics, UV map and unpacking
Exporting models and assets to game engines, 3D printers, or other software.
FreeCAD is an open-source, customizable, multi-platform, scriptable and extensible parametric 3D modeler for designing real-life objects.
In this instructor-led, live training, participants will learn how to model an object for later construction or 3D printing.
By the end of this training, participants will be able to:
Use FreeCad's tools and workflows to replace commercial CAD or BIM modeling software
Write to many formats such as STEP, IGES, STL, SVG, DXF, OBJ, IFC, DAE, etc.
Use Python to extend FreeCAD's functionality
Automate FreeCad, build modules and embed FreeCAD into an existing application
Audience
Designers
Developers
Mechanical engineers
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
This instructor-led, live training in Koszalin (online or onsite) is aimed at web designers who wish to use Maya for creating 3D animations.
By the end of this training, participants will be able to:
Create realistic models and textures in Maya.
Animate and render projects for high quality playback.
WebGL (Web Graphics Library) is a JavaScript API for rendering 3D graphics within a web browser without the use of plug-ins.
In this instructor-led, live training, participants will learn how to generate realistic computer images using 3D graphics as they step through the creation of an animated 3D application that runs in a browser.
By the end of this training, participants will be able to:
Understand and use WebGL's various functionality, including meshes, transforms, cameras, materials, lighting, and animation
Animate objects with WebGL
Create 3D objects using WebGL
Audience
Developers
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
This instructor-led, live training in Koszalin (online or onsite) is aimed at design engineers, architects, and developers who wish to use Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.
By the end of this training, participants will be able to:
Set up the necessary development environment to start building 3D graphics and workflows.
Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
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Testimonials (3)
Many things. But most of all tasks.
Daniel Klosowicz - Daniel Klosowicz, BUGLO Play Sp. z o.o.
Course - 3D Modeling with Blender
understanding and assistance
Jadwiga Dudek
Course - Blender: 3D Modeling Fundamentals
Machine Translated
1. The trainer's deep knowledge and experience
2. The material was presented in an accessible way - every doubt was explained, and every question was answered
3. The trainer's high level of personal culture
4. The trainer was very direct yet polite
5. The trainer had a remarkable ability to connect. After just two hours of training, they became part of the team
6. The dynamics of conducting the training and the trainer's motivating approach. During the session, we were given a series of challenging tasks related to topics we didn't understand before starting the training but had attempted to solve on our own. We completed these tasks independently, with the trainer's support. The quantity and pace of solving these tasks were very intense, adding extra satisfaction
7. The training program was tailored to the group's needs by expanding parts of the material
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